We all know that Anthem has had a rocky start to say the least and this is not the first time that Electronic Arts and Bioware have had poor triple A title releases. In the last week there has been a growing number of complaints that the new patch that was released on the 28th of February is crashing the PS4. A video game crashing on a PC is fairly normal and not completely uncommon for a console. The real concern with this recent development is it is completely crashing the play station. Most times when a game crashes it will crash the game. The reports coming in from PS4 players is that is crashing the machine to a point of it completely powering off. Due to this sort of improper shutdown; the PS4 requires a lengthy reload time on the console. Some of the worse case scenarios are the user having to completely power cycle the system to get it to turn back on and reload the dashboard. A full power failure Crash while not guaranteed to Brick a play station has the chance of leading to this error on the console.
As a primary PC user I can tell you that Power cycling a machine is not something you normally due. Even in the world of High end Gaming PC’s which I am a member of. Initially there was limited coverage of the issue, but with a growing wave of comments on Sub Reddit and the PS4 forums it has become almost impossible to ignore. This is point I would like to quickly point out. The bias of the “Game Journalist” and “Game News Sites” is so apparent in there total unwillingness to cover this growing issue until it reached a point were if they had continued to ignore it; negative repercussions would have impacted more then EA and Bioware.
Many PS4 owners that have been experiencing this issue have been reporting mixed response from Sony. These are ranging from Sony is giving full refunds of the game to Sony is not giving any refunds of the game. This discrepancy is abnormal to say the least. As Sony’s Policy on Digital purchases is fairly black and white. They don’t refund at all. So far there are not many reports of Anthem Bricking PS4’s which is similar to the red ring of death on the Xbox 360. But with reports that Sony may be trying to get out ahead of this and mitigate there losses it points to the potential of this being a more risky bug for console health then EA and Bioware are admitting to.
At first there was nothing from Bioware when the issue began to surface over the weekend. Gradually as it gained traction EA and Bioware had to address the issue. Releasing a statement that they where aware of the error and were working on finding a correction. If you ponder this issue a little more in depth Sony Operating system is fairly straight forward and is hard to create crashes of this magnitude on. I would also ask the question, who decided to let the bug through. I doubt this was a move the Sony decided on. Either it was simply missed by Sony, or omitted by Bioware. With the level of over site on these sorts of projects I have my doubts as to whether everyone was in the dark on this issue in the patch. Which would then lead to the idea that potentially Bioware allowed this bug to go through because they needed to roll the patch of fixes. With the 28th patch notes as limited as they are I also question why Bioware pushed the patch through more then likely knowing that it would have a potentially adverse affect an a large amount of its player base. Patch notes follow
The tethering timer for missions has been increased. Players should now have more time to catch up to their Squad before seeing a countdown timer.
- The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress.
- Players are no longer able to reopen chests that had already been looted in Strongholds.
In addition to the above updates we have deployed the following hot fixes:
- Items will no longer have inscriptions on them that are not appropriate for that specific item. NOTE: This only applies to items obtained after the patch. Items obtained prior to the patch will still have the same inscriptions they had before.
- Masterwork crafting costs have been reduced from 25 -> 15 Masterwork Embers. The amount of plants, metal and parts required for crafting a Masterwork item have also been reduced.
In closing I wonder if this was simply a miss calculation of risk on the part of EA. Perhaps this is a sign of how far EA and Bioware think they can simply over play there hands with the consumer. I mean they released a half finished game. What is wrong with the potential of permanently breaking some of there consumers consoles. As long as the stock price rises this quarter all is good at Electronic Arts.